Second iteration is here, including the first 4 level prototypes. 


Controls:

- A / <- = left

- D / -> = right

- Space = jump

- R = respawn

Comments

Log in with itch.io to leave a comment.

Wow this game's tough! (Or I'm just bad lol). I love the feeling of momentum and picking up speed, but could I suggest making the acceleration a tad faster.

The control scheme is built around momentum, but the level is designed around precision so you'll need to find a fine balance here.

Thanks for the advice! The balance is indeed quite tough, because too fast and each level can practically be skipped, too slow and every jump is impossible. Beside that the acceleration also needs to work in tandem with the thrust (what makes the dice spin), otherwise the feeling is just wrong (for example instant speed but turning slowly picks up so the first 2 seconds you'll slide). Anyhow, thanks for the feedback and I'll look into it!!